Mnemo Game is the first project of Likhaan Inventerprise

November 12, 2008 – 3:02 pm

Likhaan Newsletter No. 50 November 2008

Likhaan offers free lecture-workshop

on “Creativity and Thinking”

The Likhaan Group offers free lecture-workshop entitled “Understanding the Nature of Creativity and the Structure of Thinking” or ‘Creativity and Thinking’ for short.

The lecture is given free, on a first come first served arrangement, to any school, college or university, business companies, civic/social clubs, religious organizations, professional associations, non-government organizations, and similar groups in Metro Manila and nearby cities and towns.

All requests for free lectures must be submitted by email to: likhaangroup @likhaan.com, likhaangroup@yahoo.com or likhaangroup @gmail.com or call/text Mobile: +0639272957076 or Mobile +0639184956535.

Likhaan Newsletter

Year 23 ▪ Number 50 eMail Edition

QUEZON CITY, METRO-MANILA, PHILIPPINES November 2008

TLG sets up invention enterprise unit

Mnemo Game is the first project of Likhaan Inventerprise

Likhaan Inventerprise, the invention enterprise development unit of The Likhaan Group, selected as its first project for production research and commercial development the “Mnemo Game,” an educational board game.

Likhaan also intends to fully develop the Mnemo learning game into digital, interactive Internet and Intranet game to be operated in Toronto, Canada under the management of the proposed Mnemo company headed by Ernesto A. Forcadilla and Renato A. Forcadilla, both founding directors of Likhaan Institute Foundation, Inc. (LIFI), a member-organization of Likhaan Group. The Mnemo company in Canada will be designed as a multi-media development organization. In the future, it will operate the Mnemo Learning Game and Digital Classroom in the Internet.

Likhaan will also develop and manage Mnemo Game Tournaments and the operations and franchising of the Mnemo Game Players Club. The real-world Mnemo educational tournaments (with corporate sponsors) will be held in municipalities and provinces up to the national level.

What is Mnemo Game?

Mnemo Game is a word game that is more exciting to play than any other board game of similar nature. Mnemo is both copyrighted and patented game, Philippine Patent No. UM-6398. Mnemo is a cross of the words mnemonics and the Latin nemo. The first is the art and science of memory-building which the learning game tries to foster. The second means “nobody”—as a personal identity game—Mnemo aims to develop its enthusiasts into well-rounded personalities in an exciting and interesting manner.

Although basically a word game, Mnemo Game is actually five games in one. It is, firstly, a word game to enrich one’s vocabulary. Secondly, a parlor game of social interaction which would delight friends and new acquaintances alike. Thirdly, a role-playing game of leadership and management. Fourthly, a game of acting to improve one’s communication skills. And fifthly, an “Intelligence-Cultural-Emotional-and-Creativity Quotient” game (ICECQ, pronounced iss-see-kyoo) to increase one’s knowledge, exercise the imagi­nation and develop one’s intuitive abilities.

Categories of Mnemo Game and players

The categories of Mnemo Game and its players are as follows:.

Categories of Mnemo Game and Players

Classification

Designation

Qualification

Gaming factors

Division 1

Tyros’ Game

School graders

or 6 to 12 years old

3-9 letters, 2 AHAs

Division 2

Preps’ Game

High schoolers

or 13 to 18 years old

3-10 letters, 3 AHAs

Division 3

Varsitarians’ Game

Collegians, any course

or 17/18 to 21 years old

3-11 letters, 3 AHAs

Division 4

Parnassians’ Game

Professionals/graduates

or 21 years old & above

3-12 letters, 4 AHAs

Division 5

Olympians’ Game

Open to all players who are good in the game, based on their ratings

3-13 letters, 4 AHAs

Division 6

Masters’ Game

Open to all players who are considered “experts” in the game, based on their tournament ratings

3 letters and above, 5 AHAs

Division 7

(Special Division)

Open and special tournaments: Juniors (Divisions 1-2), Seniors (Divisions 3-4), and Champions (Divisions 5-6)

Open to all players who are good and experts in the game, regardless of age

3 letters and above, 3-5 AHAs (depending on appropriate divisions and designations as described above)

Marketing

Mnemo Game will be promoted in the market as a “branded game,” like the Scrabble® and other copyrighted games. Thus, Mnemo (all its logo, trademarks, service marks and paraphernalia like Mnemo Game dictionary, players’ handbook, game board bags, T-shirts, jackets, hats, key chains, etc.) shall be copyrighted, patented and/or registered as service marks or trademark in all countries where the Game will be sold, more specifically U.S., Canada, the European and Asian countries.

November 17-21

TAPI and various inventors organizations celebrate the 2008 Inventors Week

The Technology Application and Promotion Institute (TAPI) of the Department of Science and Technology (DOST) in cooperation with various inventors’ organizations will celebrate the 2008 National Inventors’ Week (2008 NIW) with the theme “Making Inventions Work For You!” on 17-21 November 2008, at the Philippine Trade Training Center (PTTC), Roxas Blvd., cor. Gil Puyat Ave., Pasay City.

The weeklong event is intended to provide immediate support to Filipino inventors by bringing their inventions/innovations for public and potential investors’ appreciation and possible commercialization prospects. It is also geared to stimulate and encourage creativity and inventiveness and enhance knowledge among our youths and other interested sectors of society. More significantly, it is designed to gather Filipino inventors and organizations in one specific venue to herald and value their ingenuity and innovativeness for making inventions work for you, in particular, and in the country, in general.

The 2008 NIW will feature the following relevant and interesting activities:

· National Invention Contest – an annual search for most outstanding inventions, utility models, industrial designs, creative researches (by professional and amateur inventors, innovators, creative researchers and students);

· Non-Contest Invention Exhibit and Inventors’ Fair – a selling expo for Filipino inventors and innovators with commercial inventions or innovations/products;

· Inventors-Industry Consultation – industry-business matching with inventors and potential commercial adoptors of inventions and innovations, through dialogue/consultation

· Product/Inventions Presentation – introduction/demonstration of selected inventions/products


The 2008 National Invention Contest consists of the following categories:

· SIBOL (Outstanding Student Creative Research) - High School

· SIBOL (Outstanding Student Creative Research) - College

· LIKHA (Outstanding Creative Research)

· Outstanding Industrial Design

· Outstanding Utility Model

· TUKLAS (Outstanding Invention)

· Chemrez Green Chemistry Awards

The Opening Ceremonies of the 2008 NIW will be held on Monday, 17 November 2008, 9am, at the PTTC. The venue is open from 8am to 6pm daily. Admission is Free.

The National Inventors’ Week is celebrated every third week of November of every year by virtue of Presidential Proclamation No. 285, s. 1993.


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